TimeMachine 

It is a puzzle-platformer built around a single, ruthless idea: your body is a countdown.

You're trapped inside a vast, decaying time machine. Your only tool is a small lever that lets you reincarnate — relive the last few moments to change what happened. But every second you spend alive, you grow older. From young to old, your reincarnation window shrinks, your steps slow, and the screen fades. Reach the exit before you die of old age.

You can change the past and reach a better future, but your body won't stop counting down. No matter how bright what lies ahead, you will fade away in the flow of time…

How it fits "COUNT DOWN"

Two intertwined countdowns drive every decision:

  • Age is absolute. Time runs forward in real-time. Age never reverses — reincarnation won't make you young again.
  • Your reincarnation window shrinks as your age. Young, you can reincarnate over 8 seconds. Old, barely 1. The very resource that solves puzzles is bleeding away.

Core mechanics

  • Reincarnation (hold R): Relive the last moments. Water flows upward, ice thaws, broken things un-break, traps reset. Change the past to clear a path in the present.
  • Phantom state: During reincarnation, you become a ghost — pass through walls, spikes, anything. Collisions are suspended.
  • Water & ice: Water flows down and freezes on a timer. Ice blocks your path; water doesn't. Shatter ice with spikes, or reincarnate to melt it back.
  • Speed burst: Each reincarnation grants a one-time speed boost — your shot at outrunning a freezing path.
  • Pressure plates, spike launchers, springs — all part of the reincarnation cycle, all part of the puzzles.

Aging

As age climbs, four things happen at once:

  1. Your reincarnation window shrinks
  2. Your movement slows — upright → hunched → leaning on a cane
  3. A single flower, the only color on screen, slowly drains to gray
  4. The whole world fades toward monochrome

Controls

  • A / D or ← / → — Move
  • Space — Jump
  • R (hold) — Reincarnate

Made for GMTK Game Jam 2026 — Theme: COUNT DOWN. Built in Unity (WebGL). Hand-drawn black-and-white art with a single accent of color.




Built in Unity (WebGL). Hand-drawn black-and-white art with a single accent of color.

Best played on desktop. Reincarnate wisely — your time only runs one way.

Comments

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good game idea with good music !

thx!